
Virtual Orrery
A fully interactive Solar System renderer built in C++20 with OpenGL, implementing hierarchical transforms, instanced GPU geometry, orbit kinematics, pick-buffer selection, advanced Earth materials, and real-time animation controls.

A fully interactive Solar System renderer built in C++20 with OpenGL, implementing hierarchical transforms, instanced GPU geometry, orbit kinematics, pick-buffer selection, advanced Earth materials, and real-time animation controls.

Explore the architecture, core features, and roadmap of the XII Engine, a modern multi-platform engine built with C++23.

Core C++ library powering VisionEngine’s rendering pipeline with modular ECS and editor integration.